Publications

Maniar N (2010) Cue Summation and Learning, Encyclopedia of the Sciences of Learning, Springer Reference & Database Publishing, Germany (under review)

Maniar N (2010) Streaming Media, Encyclopedia of the Sciences of Learning, Springer Reference & Database Publishing, Germany (under review)

Maniar N (2010) Video Based Learning, Encyclopedia of the Sciences of Learning, Springer Reference & Database Publishing, Germany (under review)

Maniar N (2010) Use of game to reduce culture shock, amazon.com, ISBN: 1451559186, EAN13: 9781451559187

Maniar N (2010) Book Chapter: Streaming Media Management and Delivery Systems, Streaming Media in Higher Education, IGI Global.

Maniar N (2009) The Effect of Mobile Phone Screen Size on video based learning. Book Interview with Nick Bolton, New York Times, 25, Aug 2009.


Maniar N
, Hand S, Allen G and Bennett E (2008). The effect of mobile screen size on video based learning. Journal of Software, Issue No. 4, Vol. 3, April 2008

Maniar N (2008). A university-wide evaluation of the educational value of audio Podcasting, Academy Annual Conference, Higher Education Academy, UK.

Maniar N (2008). C-Shock: A game to combat culture shock, World University Forum, IIT, Mumbai, INDIA

Maniar N (2008) C-Shock gaming concept forreducing cultural boundaries, Beyond Distance Conference, University of Leicester, UK

Maniar N (2008) A practical guide to establish streaming media service within higher education, Learning on Screen Event, British Universities of Film and Video Council, UK

Maniar N (2008). Is it podcasting?, ELearning newsletter, Portsmouth Business School, University of Portsmouth, UK.

Farr A and Maniar N (2008). Introduction to the WIMBA Tools Seminar, University of Portsmouth, UK.

Maniar N, Saxey M and Farr A (2008). Streaming Media – Make it work for you and your students Seminar, University of Portsmouth, UK.

Maniar N, Saxey M and Farr A (2008). Podcasting – Make it work for you and your students Seminar, University of Portsmouth, UK.

Hackett R, Saxey M and Maniar N (2008). TV Studio – Make it work for you and your students Seminar, University of Portsmouth, UK.


Maniar N (2007). C-Shock gaming concept for reducing cultural boundaries, SURF Education Day, Netherland

Maniar N (2007). Budding entrepreneurs, Enterprise Society, University of Portsmouth, UK

Bennett E, Maniar N, King T, Watts C, Clark R, Heather K (2007) University-wide evaluation on the educational value of podcasting, Heads & Course Leader Conference, University of Portsmouth, UK

Maniar N and Bennett E (2007) Investigation into using video podcasting, video streaming and live broadcasting to enhnace students' learning experience, ELearning Steering Group, University of Portsmouth, UK.

Maniar N, Carpenter D and Nancy N (2007). Building an ELearning Degree: Lessons learnt and problems shared, Learning and Teaching Conference, University of Portsmouth, UK

Maniar N (2007) Digital Rights Management for ERA plus License, British Universities Film and Video Council, Viewfinder, Issue No. 68

Bennett E and Maniar N (2007) Podcasting in Higher Education: Do student really benefit?, The British Journal of Educational Technology, UK. (Under review)

Bennett E and Maniar N (2007) Are videoed lectures an effective teaching tool, http://www.e-learningcentre.co.uk/eclipse/Resources/academic.htm 

Maniar N (2007). Promoting Usage of video within arts. Research Assessment Exercise, “Living Archive”. University of Portsmouth, UK.

Maniar N, Jeffries N, Bonar I and Hackett R (2007). Streaming Media User Agreement. University of Portsmouth, UK.

Maniar N (2007). M-Learning to teach University Students. In Proceedings of World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-Media). AACE Press, Canada.

Maniar N, Garrison W, Simms C and Bennett E (2007). Educators’ Perceptions of Learning Object Brokerage. In Proceedings of World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-Media). AACE Press, Canada.

Bennett E and Maniar N (2007). Overcoming ‘culture shock’ using mobile game: User and expert evaluation. In Proceedings of World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-Media). AACE Press, Canada.

Maniar N and Bennett E (2007). Overcoming ‘culture shock’ using m-learning: Concept and Prototype Application. In Proceedings of IADIS International Conference on Mobile Learning. Portugal.

Maniar N and Bennett E (2007). The effect of delivery media on mobile learning. In Proceedings of IADIS International Conference on Mobile Learning. Portugal.

Maniar N and Bennett E (2007). Designing a Mobile Game to Reduce ‘Culture Shock’. In Proceedings of International Conference on Advances in Computer Games Technology (ACE'07). ACM Press. Portugal.

Maniar N, Reynolds J and Firman K (2007). Mixed Media Tool. In the Proceeding of Developing Innovative Video Resources for Students Everywhere (DIVERSE). Norway.

Garrison W, Firman K and Maniar N (2007). Mathematics for Economics –online video and learning objects. In the Proceeding of Developing Innovative Video Resources for Students Everywhere (DIVERSE), Norway.

Maniar N and Bennett E (2007). Media influence on m-learning? In Proceedings of Utilizing Video Technology in Teaching and Research.  In Proceedings of VideoFunet Conference, Finland.

Maniar N, Bennett E and Gail D (2007). The Effect of Screen Size on Video-Based M-Learning. In Proceedings of Pervasive E-Learning workshop of 5th IEEE International Conference on Pervasive Computing and Communications. IEEE Press. USA.

Maniar H and Maniar N (2006). Post Graduate Courses: Are they worth doing? In Proceedings of AACRAO: Sixteenth Annual Strategic Enrollment Management (SEM XVI) Conference. USA.

Maniar N and Garrison W (2006). Streaming Media Portal; In Proceeding of Developing Innovative Video Resources for Students Everywhere (DIVERSE), UK.

Maniar N and Watts C (2006). Usage of media mainstream: Streaming Media and Podcasting. Heads and Course Leader Conference, University of Portsmouth, UK.

Maniar N (2006). My Success Story - What is Streaming Media, The Communicator. University of Portsmouth, UK.

Maniar N (2005). Video-Streaming oriented teaching aids. Teaching and Learning Conference, University of Portsmouth, UK.

Maniar N (2005). Video-Streaming oriented teaching aids, Faculty of Environment Conference, University of Portsmouth, UK.

Maniar N, Garrison W and Rosbottom R (2005). Video-Streaming oriented teaching aids. Faculty of Technology, University of Portsmouth, UK.

Rosbottom J and Maniar N (2004). Streaming Media – How is it changing education?
KDU Symposium on IT in Education, Malaysia.

Maniar N and Garrison W (2004). Dynamic Streaming Media - Creating Custom Programmes in Real-time. Proceedings of International Conference on Advances in Computer Games Technology (ACE'07). ACM Press. Singapore.

Maniar N and Garrison W (2004). New Dynamics in Streaming Media;
In Proceeding of Developing Innovative Video Resources for Students Everywhere (DIVERSE), Holland.

Maniar N (2001). Observation and measurement in Geosciences ELearning tool, Faculty of Environment, University of Portsmouth, UK.

Lifesign.ac.uk project publications:

Heather K and Garrison W (2005). Distance learning and student support in teaching Business and Industrial Economics. International Journal of Management Education, 3 (4).

Calverley G. (2005). Enhancing streaming video resources for the practitioner: metadata. VINE Journal, 35(1/2) 78 – 84.

Garrison W (2004). Lifesign: Making popular television work for online learning. He@lth Information on the Internet Journal 43, 6-7. Royal Society of Medicine Press.

Green S, Voegeli D, Harrison M, Phillips J, Knowles J, Weaver M and Shephard K (2003). Evaluating the use of streaming video to support student learning in a first-year life sciences course for student nurses. Nurse Education Today Journal 23(4), 255-261.

Shephard K (2002). Questioning, promoting and evaluating the use of streaming video to support student learning. British Journal of Educational Technology 4(3), 295-308.

Shephard K (2002). Streaming Audio and Video for Course Design, Higher Education Academy

Dalgleish A (2002). The Use of Networked Moving Images for Learning and Teaching: the Lifesign Project. Internet Librarian International: collected presentations, UK, Medford, N.J., Information Today, p. 30.

Mahoney J and Dalgleish, P (2002). Presentation to the Society of Experimental Biologists, April 2002, University of Swansea.

Lifesign.ac.uk (2002). Pilot web project nets BBC science shows. Times Higher Education Supplement, 21st June, UK.

Shephard K (2002). Integrating national initiatives and local developments: Streaming Video to support Nurse Education in the UK in Winds of change in the sea of learning.
In Proceedings of the 19th Annual Conference of the Australian Society for Computers in Learning in Tertiary Education. New Zealand.

Garrison W (2001). Streaming into the Mainstream. Journal of Audiovisual Media in Medicine, 24(4), 174-178.

Atkinson J (2001). Digitising moving images: national and local perspective, JUGL Seminar on Digitisation in Practice, UK.

Mahoney J (2001). Lifesign delivers moving images for learning in the life sciences, Media Online Focus (5).

Mahoney J (2001). Lifesign Project. In Hermans and Goldschmeding (eds.), Streaming Video in Hoger Onderwijs SURF, 40-42.

Garrison W. (2000). Internet Health Information on the Internet, Royal Society of Medicine Journal, 13, 1-2, Royal Society of Medicine Press.
 
Garrison W. (2000). We Stream But Do They Watch? Viewfinder, British University Film and Video Council, 41, 13-14.

Chair: Nipan J Maniar BSc MSc Pgc

Recognition:

Nominated by the University of Portsmouth for the prestigious UK Higher Education Academy National Teaching Fellow Awards. Nipan scored higher than a beta 1 grade in all criterion.

Nominated by the University of Portsmouth for the prestigious UK Higher Education Academy E-Tutors Awards. Nipan stood third nationally.

Selected to represent the University of Portsmouth in the forthcoming UK Higher Education Research Assessment Exercise under the “Art, Media and Design - living archive” category.

Enterprise Fellow, CommercialiSE, University of Portsmouth.

Learning and Teaching Fellow, University of Portsmouth.

International reputation as an inventor of ‘C-Shock’ computer game concept. C-Shock, which is based on the TR˛ Theory, is a game that helps international students overcome culture shock.

C-Shock Guest Speaker:
23 October 2007, London Games Festival
14 November 2007, http://www.surffoundation.nl/
January 2008, University of Lecister


C-Shock Newspaper articles:
 The Times, page 7, 29 May 2007
The Independent, first edition, 3 May 2007
The Times of India, page 1, 6 May 2007
The Times Higher Education Supplement, page 7, 27 April 2007
The Portsmouth News, page 2, 1 May 2007


C-Shock Television and radio programs
AAJ Tak, India’s Number One News TV Channel, 25 May 2007
Headlines Today, Indian News TV Channel, 26 May 2007
BBC Asian Network Radio, 30 April 2007
National Talk Radio, Ireland, 30 April 2007
BBC Radio, Dublin, 30 April 2007
BBC Worldwide Radio, 01 May 2007
BBC Radio 5, 01 May 2007
BBC Radio 4, May 2007
BBC Radio, Wales, 01 May 2007
BBC Radio Outlook Programme, 01 May 2007
Original 106, 1 May 2007
Student Radio, Cambridge, May 2007
BBC Worldwide Radio, 28 September 2007

 

C-Shock on-line:
Google.co.uk, front page news, June 2007
Yahoo.co.uk, front page news, June 2007

Beta Version of C-Shock will be released in July 2008

Between May & June 2007 there were over 11,400 websites quoting “C-Shock” concept:

 

Education news & jobs at the Times Higher Education Supplement
Nipan Maniar and research assistant Emily Bennett hope that students will download their C-Shock game to their mobile phones before they arrive in the country. ...www.thes.co.uk/current_edition/story.aspx?story_id=2036365 - 37k - Cached - More from this

 

Mobile games combat culture shock from Guardian Unlimited: Gamesblog

Nipan Maniar an academic and games expert at the University of Portsmouth has developed a mobile game deisgned to help international students understand ...
blogs.guardian.co.uk/games/archives/2007/04/27/mobile_games_combat_culture_shock.html - 27 Apr 2007 - Similar pages

 

BBC NEWS | Education | Game combats campus culture shock

We thought we could devise a game that they could play on their mobile phone on the way here so they would know what to expect. Nipan Maniar ...
news.bbc.co.uk/1/hi/education/6598943.stm - 38k - 27 Apr 2007 - Cached - Similar pages

 

Mobile Phone Game Will Help New Students Overcome Culture Shock
Science Daily (press release) - USA
Nipan Maniar, games technology expert, University of Portsmouth designed a mobile phone game to help students from overseas. The game graphics include a ...

 

Kotaku, the Gamer’s Guide

Says University of Portsmouth games expert Nipan Maniar:. I found some aspects of British culture very novel, and certainly things such as interacting ...
www.kotaku.com/ - 28 Apr 2007 - Similar pages

 

NPC - The National Postgraduate Committee

Nipan Maniar and research assistant Emily Bennett hope that students will download their C-Shock game to their mobile phones before they arrive in the ...
www.npc.org.uk/ - 11k - 27 Apr 2007 - Cached - Similar pages

 

Phone game to lessen Brit culture shock

The author, Nipan Maniar, says the game will teach players how to react or behave appropriately, presumably by explaining when it's their turn to 'buy a ...
www.theinquirer.net/default.aspx?article=39240 - 28 Apr 2007 - Similar pages

 

UK University developing PC game to combat campus culture shock

Academic Nipan Maniar hopes that this three dimensional recreation would help students know what to expect. The senior lecturer in the university's faculty ...
story.malaysiasun.com/index.php/ct/9/cid/d805653303cbbba8/id/244924/cs/1/ - 28 Apr 2007 - Similar pages

 

GamePad: The Best Video Gaming Blog Posts

Says University of Portsmouth games expert Nipan Maniar:. I found some aspects of British culture very novel, and certainly things such as interacting ...
game.blogdig.net/ - 28 Apr 2007 - Similar pages

 

UK University developing PC game to combat campus culture shock

Academic Nipan Maniar hopes that this three dimensional recreation would help ... "So we thought we could devise a game that they could play on their mobile ...
www.dailyindia.com/show/137126.php/UK-University-developing-PC-game-to-combat-campus-culture-shock - 28 Apr 2007 - Similar pages

 

IDG Now! - Game para celulares pretende reduzir choque cultural de ...

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A idéia é do especialista em tecnologia de games Nipan Maniar, que chegou da Índia, há cinco anos, para estudar no Reino Unido. As dificuldades que teve ...
idgnow.uol.com.br/computacao_pessoal/2007/04/27/idgnoticia.2007-04-27.6743869210 - 27

 

University academics develop mobile phone game to help overseas ...

23 hours ago
The game - called C-Shock - is the brainchild of University of Portsmouth academic and games technology expert Nipan Maniar who, himself, arrived in the UK from India five years ago as an international student. Nipan said the game would ...
alphagalileo RSS Channel - http://www.alphagalileo.org/

 

Aide to combat culture shock

26 Apr 2007 by Erling Mitton ACMA  
They include seeing people drinking alcohol and smoking, in a 3D recreation of the Portsmouth University campus. One of its devisers, academic Nipan Maniar, said he hoped the game would help students know what to expect. ...
The Kudos Factor UK - http://kudosfactoruk.blogspot.com/

 

Mobile Games April 28, 2007 1:16 am

9 hours ago
BBC News, Mobile games vs culture shock Guardian Unlimited, UK - 10 hours ago At last, it's the killer app that mobile games publishers ahve been waiting for! Nipan Maniar an academic and games expert at the University of Portsmouth … ...
Mobile Games - http://www.gameboxtalk.com/mobile-games

 

Front Page News | University of Portsmouth

Mobile phone game developed to combat culture shock. Nipan Maniar ... Nipan and his research assistant, Dr Emily Bennett, developed the prototype of the ...
www.port.ac.uk/aboutus/newsandevents/frontpagenews/title,63997,en.html - 28 Apr 2007 -