Advanced Interactive Realities Group - Publications

Bennett, E. and Stevens, B. (2006). A comparison between the effect the visual and haptic problems associated with touching a Projection Augmented model have on object-presence. Journal of Presence: Teleoperators and Virtual Environments, special edition of best papers from the International Presence Conference. MIT Press.

Bennett, E., and Stevens, B. Does touching a Projection Augmented model and interacting with it using a spatially-coincident device, affect a user's perception of its size? Australian Journal of Information Systems, special edition of the best papers from the OZCHI conference. December 2004.

Bennett, E. and Stevens, B. A comparison between the effect the visual and haptic problems associated with touching a Projection Augmented model have on object-presence. In Proceedings of International Presence Conference, (full paper), 2005.

Bennett, E. and Stevens, B. The effect that touching a Projection Augmented Model has on object-presence. In Proceedings of IEEE International Conference on Visualization, (full paper), 2005.

Bennett, E., and Stevens, B. Does touching a Projection Augmented model and interacting with it using a spatially- coincident device, affect a user's perception of its size? Austrailian Conference on Human Computer Interaction (OZCHI), (full paper), 2004.

Bennett, E., and Stevens, B. The Effect that Haptically Perceiving a Projection Augmented Model has on the Perception of Size. In Proceedings of IEEE International Symposium on Mixed and Augmented Reality (ISMAR), (short paper), 2004.

Bennett, B. and Stevens, B. To what extent is the Projection Augmented model illusion effective? And, what are the practial implications? In Proceedings of International Presence Conference, (poster), 2005.

Bennett, E., and B. Stevens, PARIS: Interacting with a Projection Augmented model using a mouse and a Tangible User Interface. In Proceedings of British HCI group annual conference, (interactive experience), 2004.

Bennett, E., Projection Augmented Models: The effect of Haptic Feedback on Subjective and Objective Human Factors, In Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR), (doctorial consortium), 2004.

Bennett, E., Projection Augmented Models: The effect of Haptic Feedback on Subjective and Objective Human Factors, In Proceedings of International Conference on Multimodal Interfaces (ICMI), (doctorial consortium), 2004.

Bennett, E.. The effect that touching a Projection Augmented model has on perception and object-presence. In Proceedings of ACM International Conference on Human Factors in Computer Systems (CHI). (doctorial consortium), 2005.

Collier, C. E., Stevens, B., Hand, S., The Effect of Virtual Immersive Scenarios in High Human Cost Task Based Learning., Proceedings of the 14th MMVR., Accelerating Change in Healthcare: Next Medical Toolkit, California, USA., 24th-27th January 2006

Corinne, C., Stevens, B., Hand, S., Smith, G., Farrell, S, and Watts, C. 2006. 3D Virtual Immersive Scenarios: Bridging the Reality Gap Between Training and Real Life Situations. In proceedings of CyberTherapy, 11th Annual Cyber Therapy 2006 Conference: Virtual Healing: Designing Reality, Gatineau, Canada.

Pinchbeck, D. (2006). A theatre of ethics and interaction? Bertolt Brecht and learning to behave in first-person shooter game environments. To be presented at "Using drama and storytelling for innovative educational technology", special session, Edutainment 2006, Zhejiang University, China, April 2006

Pinchbeck, D., Stevens, B., Van Laar, D., Hand, S., Newman, K. (2006). Narrative, agency and observational behavioiur in a first person shooter environment. In Proceedings of Narrative AI and Games AISOB Symposium, Bristol, UK, April 2006

Pinchbeck, D., Stevens, B. (2006). Ritual Co-location: Play, Consciousness and Reality in Artificial Environments. In Proceedings of Connectivity: The tenth biennial symposium on arts and technology, Ammerman Center for Arts & Technology, Connecticut College, US, March 2006

Pinchbeck, D. (2005). Distributed and Environmental Narrative Tactics: Control, Illusion and Interactivity in Video Games. Presented at the National Postgraduate Conference in Creative Arts, Film and Media, University of Portsmouth, UK, 26th November 2005

Pinchbeck, D. (2005). Is presence a relevant or useful construct in designing game environments? In Proceedings of The Third Annual International Conference in Computer Game Design and Technology, John Moores University, Liverpool, UK. 8-9th November 2005

Pinchbeck, D. (2005). Six Perspectives on managing Interactivity and Narrative. Presented at The Bridge Symposium on Interactive Content Design, London College of Communication, UK. 30th September 2005

Pinchbeck, D. & Stevens, B. (2005). Schemata, Narrative and Presence. In Proceedings of Presence 2005: The 8th International Workshop on Presence. University College London, UK, 21-23rd September 2005

Pinchbeck D. & Stevens, B. (2005). Presence, consciousness & content: a perspective on the conscious processing of content-rich systems from the study of immersive computer environments, cognition and narrative structures. Presented at the International Conference on Consciousness, Literature and the Arts, University of Wales, Aberystwyth, UK. 7-9 May 2005.

Powell, W., Hand, S., Stevens, B., Simmonds, M. Optic Flow with a Stereoscopic Display: Sustained Influence on Speed of Locomotion. In: Proceedings of CyberTherapy 2005, Gatinaeu, Canada, June 2006 (In Press).

Powell, W., Hand, S., Stevens, B., Simmonds, M. 2006. Optic flow in a Virtual environment: Sustained influence on speed of locomotion. In proceedings of CyberTherapy, 11th Annual Cyber Therapy 2006 Conference: Virtual Healing: Designing Reality, Gatineau, Canada.

Stevens, B., and Jerrams-Smith, J., 2001. The sense of object-presence with projection-augmented models. In: Brewster S. and Murray-Smith, R. (eds), LNCS 2058: The 1st international workshop on haptic human-computer interaction, Glasgow: Scotland. London: England: Springer-Verlag. 73-75. Stevens, B., Jerrams-Smith, J., Heathcote, D., and Callear, D., 2002. Putting the Virtual into Reality: Assessing Object-Presence with Projection-Augmented Models. Presence: Teleoperators and Virtual Environments, 11(1), 79-92.

For more details on Research and Knowledge Transfer Opportunities, contact Advanced Interactive Realities Group

Tel:023 9284 6404
E-mail: hod.ct@port.ac.uk